
Game Designer

Bone Voyage - Early Access Trailer
Bone Voyage
IGAD Year 3 Student Project
Bone Voyage is a Third Person Adventure Game, about a group of Skeletons on a Ship, heading to the afterlife.
Players meet a Cast of interesting Characters and explore the Ship by Detaching parts of their Body.
In this project, I was responsible for developing the Game's Design and leading a group of up to 15 Designers, as the Lead Designer and designing the UI and UX of the game.
This project was created over 24 Weeks in a group of up to 34 Developers, was released on Steam, with 30,000 Downloads in its first month and was the Winner of the 2019 IndigoX Award



Design Lead
I Lead the Design Team by coordinating a team of up to 15 Designers. I oversaw all of the work done, from Gameplay to Quest Design.
My Goal was to ensure the highest quality I could for the project and ensure the game provided the most enjoyable experience possible to players.
A large challenge was to maintain the coordination of such a large team, whilst pushing for consistent design practices, despite pressing milestones for the team.
Ultimately, the project taught me a lot about the realities of the development of large projects, and truly allowed me to experience and learn from a variety of situations in all fazes of development, from conception and pre-production to post-release content.