Game Designer
Caio Lindenhayn J. Gomide
Game Designer
I'm a Player, who's experiences inspired a desire to make games of my own.
I'm a Developer, who found a passion for game design by trying to understand how players think and experience games.
I'm a Game Designer who always strives to create memorable experiences for players.
Gameplay Designer at Epic Games
I worked on Fortnite Battle Royale as a Gameplay Designer, creating new Items, Weapons, and Features for seasonal events and content.
I owned the design of seasonal weapons, from initial prototype to release, and was responsible for ensuring the quality of the item`s gameplay.
Notable examples are the 2022 Fortnitemares Event`s Howler Claws and the 2023 Attack on Titan Collab item.
Game Designer at Noodle Cat Games
I worked on an unannounced project as a Game Designer.
With a focus on Gameplay and Combat, I developed gameplay experiences and features, working alongside the Art and Engineering team to ensure functionality and quality.
IGAD Year 3 Student Project
Design Lead
Bone Voyage is a Third Person Adventure Game, about a group of Skeletons on a Ship, heading to the afterlife.
In this project, I was responsible for developing the Game's Design and leading a group of up to 15 Designers, as the Lead Designer and designing the UI and UX of the game.
This project was created over 24 Weeks in a group of up to 34 Developers on Unreal Engine 4 was released on Steam
Student Projects and Game Jams
Drawn Home
Drawn Home Trailer
Drawn Home is a 2D side-scrolling platform set in the streets of Brazil, where a child is able to enter graffiti on the walls.
This game was designed around a single picture of a graffiti wall and was made in 2 weeks.
My role in this project was Gameplay Designer.
LASER
L.A.S.E.R Trailer
LASER is a Top-Down Party Game, where two teams try to hit each other by reflecting lasers off mirrors in the environment.
The project was made in 8 weeks by a team of 12 developers.
My role was of Level and Gameplay Designer
The Full Story
Since I first held a GameBoy, I have been fascinated with games. That fascination led to a desire to learn how they were made and a hunger to make games myself.
This led me to become a Game Design student at Breda University of Applied Sciences.
Working on student projects, I led and participated in multiple projects, learning more about game development, while developing core design skills.
As I've worked in the industry and grown as a designer, I developed a strong passion for creating engaging experiences focusing on understanding Players' behaviors and using design to evoke emotion and create memorable gameplay.
Resume
Skills
Game Design
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Gameplay Design
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Systems Design
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Level Design & block out
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Playtest conduction and Iteration
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UI/UX Design
Soft Skills
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Communication
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Teamwork and collaborative development
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Public Speaking
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Critical thinking and self-reflection
Experience
Game Designer - Unannounced Project
Noodle Cat Games
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I worked alongside a compact Design Team to develop all facets of an upcoming unannounced game, focusing on Gameplay and Combat Design.
2023 - 2024
Gameplay Designer II - Fortnite
Epic Games
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I worked with Artists, Engineers, and Designers within the Fortnite Team to create new and exciting gameplay experiences for players.
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Developed key Attack On Titan Weapon and Items for the Collab event in Fortnite Battle Royale
2022 - 2023
Software competencies
Unreal Engine 5
Adobe Photoshop
Perforce
Unity
Maya
Jira
Languages
English
Portuguese (BR)
German
Native Speaker
Native Language
Native Speaker
Gameplay Designer I - Fortnite
Epic Games
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I worked with Artists, Engineers, and Designers within the Fortnite Team to create new and exciting gameplay experiences for players.
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I worked on the 2022 Fortnitemares Event and designed, developed, and owned the event's standout new Item.
2021 - 2022
Intern Game Designer - Fortnite
Epic Games
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I worked alongside a small design team to create experiences for Fortnite
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Here I expanded my Game Design knowledge, became more technically proficient with Unreal Engine 5, and learned from my Senior Team Members about the AAA game design experience and process
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Mid 2021
Intern Game Designer - Bruut
Dutch 5
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Worked alongside artists to re-work the game's UI and Player Experience
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Expanded upon the Turn-Based Combat and Deckbuilding Gameplay
Late 2019
Education
Breda University of Applied Science
Bachelor: International Game Development and Architecture
Saga - School of Art, Game, and Animation
Playgame - Game Development
2016 - 2022
2013 - 2016
Game Design Student Projects
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Followed the internationally high-ranked IGAD course and specialized as a Designer.
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IGAD has received the 9th position in The Rookies contest and is known for producing highly qualified developers.
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I have worked in a variety of environments such as:
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Small-scale projects with four team members.
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Leading a team for 8 weeks while developing an in-house engine.
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Worked as the Design Lead in a team of 30+ Developers
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2016 - 2020
Favorite Games
Dark Souls
Destiny
Outer Wilds
Inscryption
Dungeons & Dragons
Rimworld
Junior Instructor at Saga
SAGA, Playgame
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I helped teachers guide and instruct students in the fundamentals of game development
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Taught a variety of subjects, from Game Design and 3D Modeling to Blueprints in Unreal Engine 4
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Developed a stronger understanding of Game Dev. methodologies
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Strengthened my communication, public speaking, and leadership skills
Early 2016