Caio Lindenhayn J. Gomide
Game Designer
I'm a Player, who's experiences Inspired a desire to make games of my own.
I'm a Developer, who found a passion for Design by trying to understand how a player's mind works.
I'm a Student at Breda University of Applied Sciences, currently in my third year of study.
Main Projects
Bone Voyage
IGAD Year 3 Student Project
Bone Voyage is a 3rd Person Adventure game about a group of Skeletons on a Ship heading to the Afterlife.
I was the Lead Designer and dedicated UI/UX Designer in this project.
This project was developed over a span of 24 weeks, in a group of up to 34 Developers, is now available on Steam, and was the Winner of the 2019 InidigoX Award.
W.I.B
IGAD Year 2 Student Project
W.I.B is a Puzzle Exploration game, where you play as an Investigator, and piece back reality by exploring different dimensions.
In this project, I did Level Design and UI/ UX Design.
This project was created over the span of 8 weeks in a group of 4 Designers
LASER
IGAD Year 1 Student Project
LASER is a Top-Down Party Game, where players try and hit each other by reflecting lasers off of the environment
I was a Level Designer, QA Tester and Gameplay Designer in this Project.
I worked on this project for 4 weeks in a team of 12 Developers.
Extra Projects
Side Projects, Marmalades and Game Jams
Drawn Home
Drawn Home is a 2D side-scrolling platform set in the streets of Brazil, where a child is able to enter graffiti on the walls.
This game was designed around a single picture of a graffiti wall and was made in 2 weeks.
My role in this project was Gameplay Designer.
Side Tracked
Side Tracked is a top-down shooter, where two players need to defend a train from hordes of monsters.
This game was made with an In-House Voxel Engine and was made in the span of 8 weeks.
My role in this project was Project Lead and Producer.
The Full Story
I am first and foremost a Video Game Aficionado. Since young, I have been passionate about games and was hungry to know more about them. So much so that I decided I wanted to learn how to make them.
Nowadays I'm a Game Design Student at Breda University of Applied Sciences.
Mainly working in student projects, I have led and participated in dev. teams, big and small,
from Mobile to a Custom Engine, creating a variety of experiences with them.
This led me to a passion, not only in playing games but in making games.
I have focused on Design for the past years and developed a strong passion for designing engaging experiences with a focus on understanding Players' behaviors.
Resume
Skills
Game Design
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User Interface Design
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User Experience Design
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Level Design & block out
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Playtest conduction and Iteration
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Gameplay and Systems Design
Soft Skills
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Communication
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Teamwork and collaborative development
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Public Speaking
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Critical thinking and self-reflection
Experience
Game Design Student Projects
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Currently following the internationally high-ranked IGAD course and specializing as a Designer.
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IGAD has received the 9th position in The Rookies contest and is known for producing highly qualified developers.
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I have worked in a variety of environments such as:
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Small scale projects with four team members.
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Leading a team for 8 weeks while developing on an in-house engine.
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Work as the Design Lead in a team of 30+ Developers.
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I have had a plethora of experience in various fields of game design, from System Design to UI/UX, I have gained a strong understanding of multiple areas.
2016 - Present
Software competencies

Unreal Engine 4

Adobe Photoshop

Perforce

Unity

Maya

Jira
Junior Instructor at Saga
SAGA, Playgame
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I helped teachers guide and instruct students in the fundamentals of game development
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Taught a variety of subjects, from Game Design and 3D Modeling to Blueprints in Unreal Engine 4
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Developed a stronger understanding of Game Dev. methodologies
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Strengthened my communication, public speaking, and leadership skills
Early 2016
Languages
English
Portuguese (BR)
German
Native Speaker
Native Language
Native Speaker
Intern Game Designer
Dutch 5
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Worked alongside artists to re-work the games UI and Player Experience
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Expanded upon the Turn-Based Combat and Deckbuilding Gameplay
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Extensively playtested and analyzed the game to identify areas of improvement and opportunities for interesting gameplay
Late 2019
Education
Breda University of Applied Science
Bachelor: International Game Development and Architecture
Saga - School of Art, Game, and Animation
Playgame - Game Development
2016 - Present
2013 - 2016