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Caio Lindenhayn J. Gomide

Game Designer

I'm a Player, who's experiences inspired a desire to make games of my own.

I'm a Developer, who found a passion for game design by trying to understand how players think and experience games.

I'm a Game Designer who always strives to create memorable experiences for players.

Projects
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Gameplay Designer at Epic Games

I worked on Fortnite Battle Royale as a Gameplay Designer, creating new Items, Weapons, and Features for seasonal events and content.
 

I owned the design of seasonal weapons, from initial prototype to release, and was responsible for ensuring the quality of the item`s gameplay.

Notable examples are the 2022 Fortnitemares Event`s Howler Claws and the 2023 Attack on Titan Collab item.

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Game Designer at Noodle Cat Games

I worked on an unannounced project as a Game Designer.

With a focus on Gameplay and Combat, I developed gameplay experiences and features, working alongside the Art and Engineering team to ensure functionality and quality.

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IGAD Year 3 Student Project
Design Lead

Bone Voyage is a  Third Person Adventure Game, about a group of Skeletons on a Ship, heading to the afterlife. 

In this project, I was responsible for developing the Game's Design and leading a group of up to 15 Designers, as the Lead Designer and designing the UI and UX of the game. 
 

This project was created over 24 Weeks in a group of up to 34 Developers on Unreal Engine 4 was released on Steam

Student Projects and Game Jams

Drawn Home
Drawn Home Trailer

Drawn Home Trailer

Play Video

Drawn Home is a 2D side-scrolling platform set in the streets of Brazil, where a child is able to enter graffiti on the walls.


This game was designed around a single picture of a graffiti wall and was made in 2 weeks.


My role in this project was Gameplay Designer.

Side Tracked
Side-Tracked Trailer

Side-Tracked Trailer

Play Video

Side Tracked is a top-down shooter, where two players defend a train from hordes of monsters.


This game was made with an In-House Voxel Engine and was made in the span of 8 weeks.


My role in this project was Project Lead and Producer.

LASER
L.A.S.E.R Trailer

L.A.S.E.R Trailer

Play Video

LASER is a Top-Down Party Game, where two teams try to hit each other by reflecting lasers off mirrors in the environment.

The project was made in 8 weeks by a team of 12 developers.

My role was of Level and Gameplay Designer

 

Who am I

The Full Story

Since I first held a GameBoy, I have been fascinated with games. That fascination led to a desire to learn how they were made and a hunger to make games myself.

This led me to become a Game Design student at Breda University of Applied Sciences.
Working on student projects, I 
led and participated in multiple projects, learning more about game development, while developing core design skills.

As I've worked in the industry and grown as a designer, I developed a strong passion for creating engaging experiences focusing on understanding Players' behaviors and using design to evoke emotion and create memorable gameplay.

Resume

Resume Download

Skills

Game Design

  • Gameplay Design

  • Systems Design

  • Level Design & block out

  • Playtest conduction and Iteration

  • UI/UX Design

 

Soft Skills

  • Communication

  • Teamwork and collaborative development

  • Public Speaking

  • Critical thinking and self-reflection

Experience

Game Designer - Unannounced Project

  Noodle Cat Games                                              

  • I worked alongside a compact Design Team to develop all facets of an upcoming unannounced game, focusing on Gameplay and Combat Design.

2023 - 2024

Gameplay Designer II - Fortnite

  Epic Games                                                

  • I worked with Artists, Engineers, and Designers within the Fortnite Team to create new and exciting gameplay experiences for players.

  • Developed key Attack On Titan Weapon and Items for the Collab event in Fortnite Battle Royale

2022 - 2023

Software competencies

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Unreal Engine 5

Adobe Photoshop

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Perforce

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Unity

Maya

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Jira

Languages

English
Portuguese (BR)
German

Native Speaker
Native Language
Native Speaker

Gameplay Designer I - Fortnite

  Epic Games                                                

  • I worked with Artists, Engineers, and Designers within the Fortnite Team to create new and exciting gameplay experiences for players.

  • ​I worked on the 2022 Fortnitemares Event and designed, developed, and owned the event's standout new Item.

2021 - 2022

Intern Game Designer - Fortnite

  Epic Games                                                

  • I worked alongside a small design team to create experiences for Fortnite

    • Here I expanded my Game Design knowledge, became more technically proficient with Unreal Engine 5, and learned from my Senior Team Members about the AAA game design experience and process​

Mid  2021

Intern Game Designer - Bruut

  Dutch 5                                                

  • ​Worked alongside artists to re-work the game's UI and Player Experience

  • Expanded upon the Turn-Based Combat and Deckbuilding Gameplay

Late 2019

Education

Breda University of Applied Science 

Bachelor: International Game Development and Architecture

 

Saga - School of Art, Game, and Animation            

Playgame - Game Development

2016 - 2022

2013 - 2016

Game Design Student Projects                  

  • Followed the internationally high-ranked IGAD course and specialized as a Designer.

    • IGAD has received the 9th position in The Rookies contest and is known for producing highly qualified developers.

  • I have worked in a variety of environments such as:

    • Small-scale projects with four team members.

    • Leading a team for 8 weeks while developing an in-house engine.

    • Worked as the Design Lead in a team of 30+ Developers

2016 -  2020

Favorite Games

Dark Souls

Destiny

Outer Wilds

Inscryption

Dungeons & Dragons

Rimworld

Junior Instructor at Saga

  SAGA, Playgame                                                 

  • I helped teachers guide and instruct students in the fundamentals of game development

  • Taught a variety of subjects, from Game Design and 3D Modeling to Blueprints in Unreal Engine 4

  • Developed a stronger understanding of Game Dev. methodologies

  • Strengthened my communication, public speaking, and leadership skills

Early 2016

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